Clerics who are members of this race with the Plant domain use their domain powers and spells at +1 caster level. Special: This trait can be taken up to twice. Racial traits are divided into several categories: ability score, defense, feat and skill, magical, movement, offense, senses, weakness, and other racial traits. Benefit: Members of this race gain a +4 racial bonus on Swim checks, can always take 10 while swimming, and may choose Aquan as a bonus language. This means that a. Undead are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). As stated earlier, Dhampir is the closest balanced race the emulates the 'Undead' play style for players. Keep track of your races creature type, any subtypes it has, and any planes it has ties to. Special: This trait can be taken twice. Players interested in playing a half-undead race might also consider the dhampir, the progeny of a vampire and a human. The following racial traits apply weaknesses to members of the race. Benefit: Members of this race gain a +2 bonus on caster level checks made to overcome spell resistance. Animals starting attitude toward members of this race is one step worse than normal. This trait does not grant total concealment; it just increases the miss chance. Half-constructs do not breathe, eat, or sleep, unless they want to gain some beneficial effect from one of these activities. For example, a half-elf has both the human and the elf subtypes. Spoiler. Pathfinder: Wrath of the Righteous has a staggering number of playable races, each with its own unique abilities. Special: This trait costs as many RP as twice the level of spell chosen (minimum 2). New Pages | Recent Changes | Privacy Policy, Exploration & Movement in Sandbox Campaigns. Benefit: Members of this race gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities. Members of this race can use this spell as an at-will spell-like ability. Modifiers: : Pick either mental or physical ability scores. Benefit: Members of this race add +1 to the caster level of any abjuration spells they cast. Modifiers: : Members of this race gain a +2 to any single ability score of your choice during character creation. They often have magical abilities as well. Players interested in playing a half-undead race might also consider the dhampir, the progeny of a vampire and a human. This bonus only applies while both the member of this race and its opponent are standing on the ground. Furthermore, choose up to four languages (except for Druidic or other secret languages), one of which must be Common (or Undercommon, if the race is native to the underground regions). 8 Race must be GM approved 9 Stat/HP Generation: Rolling for stats: Roll 4d6 and drop the worst roll 7 times, then assign the best 6 results to your stats. 7 Class restrictions: Class must be GM approved. The bonus on Stealth checks increases to a +4 bonus while underground. In addition, these rules allow you to create powerful races meant to take on more challenging encounters than those typically faced by the core races. To some players, choosing a race is simply a matter of finding which racial modifiers best fit a characters class. What classes does your race tend to favor? Benefit: Members of this race receive Weapon Finesse as a bonus feat. Weakness: Members of this race are powerless in natural sunlight (this does not include light created by effects such as a daylight spell). Benefit: Members of this race gain a +2 racial bonus on saving throws against disease and mind-affecting effects. (But most are immediately placed under Command Undead, which they can resist and can try to save against once a day) Helm of Opposite Alignment is a Cursed Object that forces your alignment to swap. Pathfinder 1e has Undead Templates, and 2e has a small source book on Playing Undead, but for the most part this is not going to be your standard game. Members of this race deal 1d6 points of energy damage of the selected type whenever they strike a foe with a natural attack, unarmed strike, or melee weapon. Re: [pathfinder] undead PC's. added a way for Ghosts to hold items without the ghost touch bonus, as well as giveing them the ability to create ghostly versions of weapons, items, and armors given to the Ghosts once-liveing corpse. For instance, you must have the ratfolk subtype to take the rodent empathy racial trait, and you must have ties to Abaddon, the Abyss, or Hell in order to take the fiendish sorcery racial trait. In the case of racial qualities, choosing a 0-point option still counts toward your choice for that racial quality category, and in the case of racial traits, such choices still count toward the maximum number of traits per racial trait category. Race is an important part of what makes characters who they are, yet its often all too easy to gloss over the details. Hated foes? The following races are the most common in fantasy settings. Before choosing options, consider answering some questions about your race and its culture. Special: This trait can be taken more than once. Benefit: Members of this race gain the following extraordinary ability: Once per day, when a member of this race makes a Reflex saving throw, it can roll the saving throw twice and take the better result. Half-orcs are ugly. Benefit: Members of this race can make melee attacks with their long, sticky tongues. Benefit: Members of this race gain a +1 racial bonus on attack rolls, a +2 dodge bonus to AC, and a +2 bonus on Perception checks against flying creatures. Depending on how they are treated, wyvarans can become powerful allies or deadly enemies. A member of this race can only have one creature attached to its tongue at a time. Half-undead have the darkvision 60 feet racial trait. The save DC against this breath weapon is 10 + 1/2 the users character level + the users Constitution modifier. Sometimes a race type may grant racial traits as features. | Five Torches Deep SRD The world of Golarion is home to all manner of incredible beings, yet a bloodline does not determine a character's personality, which is something the game plays with for NPCs and party members. An example of a general Undead-making ability is that of creatures with the Floodslain template.. The original wyrwoods were created centuries ago to serve a wizard as spies and emotionless apprentices. | 2d20SRD Benefit: Members of this race gain a +2 dodge bonus to AC when in a specific terrain type selected from the rangers list of favored terrains. Benefit: Members of this race gain a +2 bonus on combat maneuver checks made to bull rush or overrun an opponent. If he is willing, choose your preferred undead race and she can convert the race to a class (max levels= Racial HD+LA). The following racial traits augment a races ability to use magic or grant spell-like abilities. Benefit: Members of this race are amphibious and can breathe both air and water. You can create new races, model a race after an existing monster, or even power up core races in order to play those races side-by-side with more powerful new races. Plants are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). Modifiers: Members of this race gain a +4 bonus to a single ability score, and a 2 penalty to either all physical or all mental ability scores. Source: Pathfinder RPG Bestiary 2, pg (s). A private and often introverted race, elves can give the impression they are indifferent to the plights of others. Often they use their intrinsic link to nature to forge new spells and create wondrous items that, like their creators, seem nearly impervious to the ravages of time. Benefit: When a member of this race hits with its slapping tail, it can make a trip attack as a free action that does not provoke attacks of opportunity. Prerequisites: Humanoid with two subtypes or race with half-construct or half-undead subtype. The tongue can be removed by the target or an adjacent ally by making an opposed Strength check against the attacking creature as a standard action or by dealing 2 points of damage to the tongue (AC 11, damage does not reduce the sticky-tongued creatures hit points). Special: This trait can be taken up to two times. Neither your body nor your spirit can ever become undead. For example, you could make a creature that is humanoid (half-construct, human). Ability Score Modifiers Standard (+2 Cha, -2 Con, +2 Dex) 0 RP, Ability Score Modifiers Flexible (+2 Str, +2 Con) 2 RP. 305. Benefit: Members of this race can see twice as far as a race with normal vision in conditions of dim light. Members of this race are also treated as proficient with any weapon they have personally crafted. It still dies when its hit points reach a negative amount equal to its Constitution score. Ability Score Modifiers Flexible (+2 Wis, +2 Cha) 2 RP, Ability Score Modifiers Standard (+2 Dex, 2 Wis, +2 Cha) 0 RP, Ability Score Modifiers Standard (+2 Dex, 2 Con, +2 Cha) 0 RP, Ability Score Modifiers Advanced (+4 Dex, 2 Con, +2 Int, +2 Wis, +2 Cha) 4 RP, Ability Score Modifiers Weakness (+2 Con, +2 Wis, 4 Cha) 1 RP, Ability Score Modifiers Greater paragon (2 Str, +4 Dex, 2 Cha) 2 RP, Ability Score Modifiers Standard (2 Str, +2 Dex, +2 Wis) 0 RP, Ability Score Modifiers Flexible (+2 Dex, +2 Con) 2 RP, Ability Score Modifiers Greater weakness (4 Str, +2 Dex, 2 Con) 3 RP, Ability Score Modifiers Paragon (+4 Str, 2 Int, 2 Wis, 2 Cha) 1 RP, Ability Score Modifiers Standard (+2 Str, +2 Wis, 2 Cha) 0 RP, Ability Score Modifiers Standard (2 Str, +2 Dex, +2 Int) 0 RP, Ability Score Modifiers Standard (+2 Str, 2 Int, +2 Cha) 0 RP, Ability Score Modifiers Mixed weakness (2 Str, +2 Dex, +2 Wis, 4 Cha) 2 RP, Ability Score Modifiers Standard (+2 Dex, 2 Con, +2 Wis) 0 RP, Ability Score Modifiers Standard (+2 Dex, +2 Int, 2 Cha) 0 RP, Ability Score Modifiers Standard (+2 Dex, +2 Wis, 2 Cha) 0 RP, Ability Score Modifiers Flexible (+2 Str, +2 Wis) 2 RP, Ability Score Modifiers Flexible (+2 Con, +2 Wis) 2 RP, Ability Score Modifiers Paragon (+4 Con, 2 Int, 2 Wis, 2 Cha) 1 RP. Benefit: Members of this race have a climb speed of 20 feet, and gain the +8 racial bonus on Climb checks that a climb speed normally grants. Benefit: Members of this race gain a +2 racial bonus on Craft (alchemy), Perception, and Stealth checks. Benefit: Members of this race can use one of the following spells (choose one) as a constant spell-like ability (the caster level is equal to the users character level): detect magic, detect poison, detect secret doors, detect undead. Half Orc: Often fierce and savage, sometimes noble and resolute, half-orcs can manifest the best and worst qualities of their parent races. The type of DR can be changed to one of the alignments (chaos, evil, good, or law) if the race is of the outsider (native) type with ties to the appropriate plane (chaos for a race with ties to a lawful-aligned plane, evil for a race with ties to a good-aligned plane, etc.) | d20PFSRD Description. Benefit: Pick one of the following natural attacks: gore, hoof (if the race has hooves), slam, talons, or wings (if the race has flight). This lasts for a number of minutes equal to the users level, after which the ground returns to normal. This trait does not give members of this race early access to level-based powers; it only affects powers that they could already use without this trait. Elves excel in the arcane arts. Humans arewell, human. The next step is to pick the races language quality. Benefit: Members of this race gain a +1 bonus on Bluff, Disguise, and Knowledge (local) checks. Races without Constitution scores are the exception, and require some slight changes to the ability score generation methods. Benefit: Members of this race receive Run as a bonus feat and a +2 racial bonus on initiative checks. This quality determines the starting languages and bonus languages for the race. You cannot pick a type with an RP cost equal to or higher than the maximum RP cost of the power level of the race you are building. By exploring the cultures and traditions of a characters race, we can better understand where she comes from and what makes her tick, thus immersing ourselves that much deeper in the campaign world. Creatures that succeed at the saving throw cannot be sickened by the same creatures stench aura for 24 hours. They also gain the following spell-like abilities (the caster level is equal to the users character level): Constantnondetection;1/dayblindness/deafness, blur, disguise self. This is important so that a race can take advantage of all the various magic item slots available to characters and can utilize the standard weapon and armor options. PC members of such races, however, calculate these benefits based solely on their class. Each time you take an additional spell, adjust the RP cost of this trait appropriately. Benefit: Choose a 3rd-level or 4th-level spell that does not attack a creature or deal damage. In Pathfinder: WOTR, Races are chosen during Character Creation, and will provide the character with various buffs and effects that are exclusive to each race, as well as unique physical traits Note: Your companions may have different races other than the 12 base races shown on this page. Benefit: Members of this race gain the following spell-like ability: Benefit: Choose a 2nd-level or lower spell that does not attack a creature or deal damage. Benefit: Members of this race have darkvision 90 feet; however, they are automatically dazzled in bright light and take a 2 penalty on saving throws against effects with the light descriptor. A races traits, its history, its relations with other races, and the culture that all of these things implyall of these frame your character. | ACK-SRD It can also use its hands for other purposes that require free hands. 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